Monday, 29 April 2013

Animation and timing.

Today I changed a walk cycle to a run, and experimented with timing and posing in order to create convincing movements in a character.


To change the speed of the initial walk cycle I opened the Timeline window.


By entering the 0.5 value I doubled the speed of the walk.


After seeing how fast the character moved I doubled the speed again, making sure to adjust the number of frames in the loop each time.




To make the walk into a run I accentuated certain movements, for example made the main body sway side to side more dramatically and raised it. I also made the arms pull back and extend more, and raised each leg to show it leaving the ground. That gave the character a unique, rushed-looking run.

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