I've been taking a look at some character's that have a similar shape to my own (i.e. robed and hooded) to observe how they've been animated and hopefully influence my own experiments.
Hexxus from 'Ferngully: The Last Rainforest'. He is the living embodiment of pollution, and though his body is in a constantly shifting state, he has smooth, flowing movements that are drawn in high detail and have an amazing texture about them. I love that his smoky form is only three layers of black/grey tone, yet the movement and opacity makes the character look no less detailed than the sludgy one. I'd certainly like to try animating my character similarly to the top image.
I'm mainly looking at Disney's Hades because of the smoky tendrils at his feet, which I've always thought looked excellent. They're a little more blurry than the rest of the character illustration, which makes them seem less tangible and enables them to be constantly manipulated to create interesting shapes.
The animation for 'No Face' is probably closest to the style I'd like to create for my character, mostly because of its shifting transparency and fluid movements. Also this shows that the more spectral body works well with more solid limbs, which is pretty much how I always envision my 'Scavenger' to look.
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