After applying the same colouring technique to the drawings I last posted, creating the model sheet was a simple case of applying it to my background, then thinking of some descriptive text to clarify the motion depicted in the pictures.
I think it's turned out very nicely; I like how the feathers make quite a gradual shift into the cloak, and the way I've laid it out looks simple but effective.
... I believe I might actually be done with this first unit. Huzzah!
Showing posts with label character design. Show all posts
Showing posts with label character design. Show all posts
Thursday, 31 October 2013
Tuesday, 29 October 2013
2/3 model sheets done!
I'm very pleased with the outcome of my model sheets so far. The colours and textures work well, giving a dark and grungy effect, while the typewriter font contrasts a little with the more natural themes of the story.
For my final sheet I'll be drawing some of the poses, plus the transformation from a crow.
Thursday, 24 October 2013
Creating model sheets - the character.
To make my model sheets I've used a range of different programs for different things. I started off by scanning in a light sketch of the front, back and side views of my character complete with proportion guidelines.
Firstly I drew out the linework in FireAlpaca. I like using this program for lineart most because of its simplicity, user-friendliness and the correction feature.
Then I decided to bring the drawing into Paint Tool Sai. This is my preferred software for colouring because it's designed to lend a painterly, traditional look to your art, whether it's markers, pencil or paint. I set the eraser to the same brush settings in order to get that smooth but streaky look to the body of my character.
With the initial layer of colouring done, I chose a fuzzy setting on the watercolour brush and painted beneath the layer, darkening it up and adding more texture.
Since the hands and head are a lot more solid than the rest of this character's body, I chose to colour those in block white with the standard pen. I temporarily turned the lines white to make the cleanup of messy edges easier.
The result so far:
At this point I brought the image into Photoshop. The fully black linework makes the design look a little flat so, locking the transparency on the line layers, I've used a soft, chalky brush on white to make certain lines stand out more; also towards the bottom of the body I've done the same so that it looks more transparent/spectral.
The result:
At this stage I'm ready to design the model sheet itself!
Firstly I drew out the linework in FireAlpaca. I like using this program for lineart most because of its simplicity, user-friendliness and the correction feature.
With the initial layer of colouring done, I chose a fuzzy setting on the watercolour brush and painted beneath the layer, darkening it up and adding more texture.
Since the hands and head are a lot more solid than the rest of this character's body, I chose to colour those in block white with the standard pen. I temporarily turned the lines white to make the cleanup of messy edges easier.
The result so far:
At this point I brought the image into Photoshop. The fully black linework makes the design look a little flat so, locking the transparency on the line layers, I've used a soft, chalky brush on white to make certain lines stand out more; also towards the bottom of the body I've done the same so that it looks more transparent/spectral.
The result:
At this stage I'm ready to design the model sheet itself!
Saturday, 19 October 2013
Development - 'The Scavenger'.
This is the first time I've drawn this character entirely digitally, and although I love the scrawly style of my traditional drawings I feel as though I've gotten too carried away, when in fact the smooth, stark tones lend this character a more sinister presence. The lack of detail in the body also makes it look more 'ghost-like' than before.
As far as the background goes, playing with various textures and blending modes has yielded a nice result. I'd definitely like to make the model sheet for this character dark and grungy, though I'll be experimenting with some mixed traditional media in order to make it truly unique.
Inspiration.
This is some concept art for the banshees from the game 'Fable II'. It makes me think about the texture of the hood/robe- will my character's 'robe' be actual fabric, or part of its actual body?
From this screencap from the game itself we can see that the banshee hovers above the ground and is always surrounded by mist, though her 'children' are simply black, semi-transparent shadows. I think it may create a nice effect if my character was always hovering, but shifting and manipulating its body as it moves. I'd also like for the black areas of its body to be vaguely transparent, both because its a supernatural creature and to make the skull and the hands stand out.
This also makes me consider attempting a puppet for my character, which I could construct with various black/grey rags, wire for support, and Sculpey.
Character design- 'The Scavenger'.
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It has also developed proportionally; after a lot of uncertainty regarding just how tall 'the Scavenger' would be, I've come to realise that this character would suit having a body that's ever-changing and generally intangible- other than the head and claws, of course.
This has led me to consider further what would be the best technique for animating such a creature. I'm in the process of creating a cut-out style test in Adobe After Effects using my grungy pen and marker sketches, but in order to achieve the exact consistency I want, I'll definitely need to experiment with a wide range of medias and research further into existing designs.
Inspiration.
Here are some stills and a model sheet for the 'Cat Beast' from '9'. I like how the creature is a combination of the organic skeleton and other mechanical parts; it suits the post-apocalyptic aesthetic very nicely.
The model sheet itself gives good indicators to how specific parts of the creatures body works- definitely something I'll take into account when creating my own sheet, though for my character it would be details of the organic and sometimes intangible, ghost like elements of my character.
Saturday, 27 April 2013
Outcome of Character Design unit.
An update of how my character for the character design unit ended up looking. As late as I am in updating this, I'd like to reflect on how pleased I was with the outcome. The character ended up well fleshed-out both in style and substance; he's definitely a personality I feel I could write some interesting and funny short stories about in the future.
As far as translating the design to 3D was concerned, time constraints meant I was unable to fully build the character; however I was able to build the parts necessary to rig the entire body. Here you can see that I was able to give my character the reclining posture that I tended to draw him with by adding extra controllers in the spine. The only things I slipped up on were the head and foot controllers- fortunately this is something that could easily be fixed at a later date by changing the direction my character faces and re-organising the hierarchies. Overall I was pleased with how he translated to a 3D model, and was able to animate him with a basic walk cycle for the deadline.
Tuesday, 19 February 2013
Expressions.
I've drawn out some basic expressions for Rutherford along with a few different angles for his head/face, then done some simple colouring to try and work out how the lighting would work and whatnot.
I'll be taking a look at how other animal characters' expressions are handled in cartoons for more potential ideas regarding my character. Using the shape of the face and ears itself seems a good way to give him more life and show his true thoughts, mostly since his eyes are very simplistically drawn and often neutral/bored-looking.
I'll be taking a look at how other animal characters' expressions are handled in cartoons for more potential ideas regarding my character. Using the shape of the face and ears itself seems a good way to give him more life and show his true thoughts, mostly since his eyes are very simplistically drawn and often neutral/bored-looking.
Monday, 18 February 2013
Character poses.
I've been playing around with how my character poses and moves - having such a long-limbed creature with such a short torso has been a little awkward to position at points, however I believe I've managed to capture his personality quite well with just a few pose ideas.
These pose sketches have really helped to set my character's personality firmly in mind in a much broader spectrum than simply a snooty aristocrat. I feel like his childish side, while annoying, makes him also somewhat endearing when we consider how dignified he strives to appear for the most part.
These pose sketches have really helped to set my character's personality firmly in mind in a much broader spectrum than simply a snooty aristocrat. I feel like his childish side, while annoying, makes him also somewhat endearing when we consider how dignified he strives to appear for the most part.
Secondary characters.
In order to get more of a general feel for the setting in which my character (Lord Rutherford) dwells, I've decided to sketch out some secondary characters he is likely to encounter on a regular basis.
More character ideas may come depending on my time constraints (though the deadline approaches fast), since the world Rutherford inhabits and the people he interacts with fleshes him out as a character more on a whole, and pinpoints his specific character traits based on his prejudices etc.
More character ideas may come depending on my time constraints (though the deadline approaches fast), since the world Rutherford inhabits and the people he interacts with fleshes him out as a character more on a whole, and pinpoints his specific character traits based on his prejudices etc.
Character elevations by hand.
Line practice.
General Inspiration - Tokyo Plastic
I was highly entertained while researching some of the productions by this team while also slightly disturbed. All in a good way, though. I do have a certain love for the creepy and gruesome, after all.
| On watching this for the first time, I was almost put off by how sickeningly cute this was. As beautiful as the smooth, shiny style was, it seemed far too much. |
Sunday, 17 February 2013
Character concept - Fox
So, here are the first sketches I drew for my fox character~
Not quite happy with that design, but still attracted to the thought of making my character a fox, I decided to turn around the personality a bit. He'd still be very haughty by nature, but instead of being contemptible he'd be polite and genteel while still remaining otherwise naive to the troubles of those less moneyed than him. There would be flaws in the sense that he would be well-meaning yet manage to appear cold and insensitive whenever he attempts to 'help' others - for example he would cast coins at a beggar's feet rather than stoop down to place them in a tin or hat. With this in mind I made the character more elongated and smooth, with a refined posture and a pose that is laid-back but not uncouth. The original, shorter version could perhaps be kept in mind as an idea for how this character becomes as he grows old - perhaps he will lose his rose-tinted view of the world and become cynical or mean-spirited.
With the basics of the character's proportions and character in mind, I must next draw various poses and expressions that will serve to develop him further - that and decide on a name, of course.
Not quite happy with that design, but still attracted to the thought of making my character a fox, I decided to turn around the personality a bit. He'd still be very haughty by nature, but instead of being contemptible he'd be polite and genteel while still remaining otherwise naive to the troubles of those less moneyed than him. There would be flaws in the sense that he would be well-meaning yet manage to appear cold and insensitive whenever he attempts to 'help' others - for example he would cast coins at a beggar's feet rather than stoop down to place them in a tin or hat. With this in mind I made the character more elongated and smooth, with a refined posture and a pose that is laid-back but not uncouth. The original, shorter version could perhaps be kept in mind as an idea for how this character becomes as he grows old - perhaps he will lose his rose-tinted view of the world and become cynical or mean-spirited.
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